//  太阳城 封印墓穴
cmd.toCity();
cmd.acceptMission("牧师","封印墓穴");
cmd.finishMission("封印墓穴");
cmd.acceptMission("牧师","腐烂的死灵");
cmd.killMonster([{name:"死灵腐尸", count:15}]);
cmd.finishMission("腐烂的死灵");
cmd.acceptMission("牧师","奇怪的魔力");
cmd.finishMission("奇怪的魔力");
cmd.acceptMission("牧师","正在施法的使徒");
cmd.finishMission("正在施法的使徒");
cmd.acceptMission("使徒小头领","突然出现的使魔");
cmd.killMonster([{name:"使魔", count:3}]);
cmd.finishMission("突然出现的使魔");
cmd.acceptMission("使徒小头领","凶恶的使徒");
cmd.killMonster([{name:"使徒小头领", count:1}]);
cmd.finishMission("凶恶的使徒");
cmd.acceptMission("使徒小头领","使徒的阴谋");
cmd.finishMission("使徒的阴谋");
cmd.acceptMission("牧师","硬闯");
cmd.killMonster([{name:"使魔", count:20}]);
cmd.finishMission("硬闯");
cmd.acceptMission("牧师","二层的封印");
cmd.finishMission("二层的封印");
cmd.acceptMission("使徒头领","使徒头领的阴谋");
cmd.killMonster([{name:"召唤使魔", count:2}]);
cmd.finishMission("使徒头领的阴谋");
cmd.acceptMission("封印屏障","使徒的封印");
cmd.finishMission("使徒的封印");
cmd.acceptMission("牧师","完成封印墓地初阶任务");
cmd.finishMission("完成封印墓地初阶任务");
cmd.acceptMission("牧师","碍事的使魔");
cmd.killMonster([{name:"召唤使魔", count:1}]);
cmd.finishMission("碍事的使魔");
cmd.acceptMission("牧师","前去封印墓地二层");
cmd.jumpMap("封印墓穴二层");
cmd.finishMission("前去封印墓地二层");
cmd.acceptMission("牧师","漆黑的墓穴");
cmd.finishMission("漆黑的墓穴");
cmd.acceptMission("牧师","墓穴的机关");
cmd.killMonster([{name:"傀儡恶魔", count:20}]);
cmd.finishMission("墓穴的机关");
cmd.acceptMission("牧师","危险的墓穴");
cmd.finishMission("危险的墓穴");
cmd.acceptMission("盗墓贼","盗墓");
cmd.killMonster([{name:"傀儡恶魔", count:20}]);
cmd.finishMission("盗墓");
cmd.acceptMission("牧师","恶魔血印");
cmd.acceptMission("灵异血印","双头奇美拉的血印");
cmd.npcBattle("双头奇美拉","击败双头奇美拉");
cmd.finishMission("双头奇美拉的血印");
cmd.acceptMission("遗忘血印","遗忘法师的血印");
cmd.npcBattle("遗忘法师-帕吉纳","击败遗忘法师-帕吉纳");
cmd.finishMission("遗忘法师的血印");
cmd.acceptMission("死亡血印","死亡骑士的血印");
cmd.npcBattle("死亡骑士-阿巴顿","击败死亡骑士-阿巴顿");
cmd.finishMission("死亡骑士的血印");
cmd.finishMission("恶魔血印");
cmd.acceptMission("牧师","墓穴内的恶魔");
cmd.killMonster([{name:"洞穴牛头人",count:12},{name:"死灵骷髅",count:12}]);
cmd.finishMission("墓穴内的恶魔");
cmd.acceptMission("牧师","阻止使徒");
cmd.killMonster([{name:"使徒", count:9}]);
cmd.finishMission("阻止使徒");
cmd.acceptMission("毒魔","梦魇的部下");
cmd.finishMission("梦魇的部下");
cmd.acceptMission("毒魔","逃走的恶魔");
cmd.finishMission("逃走的恶魔");
cmd.acceptMission("牧师","追踪");
cmd.jumpMap("二层墓穴内堂");
cmd.finishMission("追踪");
cmd.acceptMission("牧师","众多的使徒");
cmd.killMonster([{name:"使徒", count:18}]);
cmd.finishMission("众多的使徒");
cmd.acceptMission("牧师","紧迫");
cmd.finishMission("紧迫");
cmd.acceptMission("牧师","找到贤者");
cmd.finishMission("找到贤者");
cmd.acceptMission("贤者","受伤的贤者");
cmd.killMonster([{name:"墓穴守护者", count:3}]);
cmd.finishMission("受伤的贤者");
cmd.acceptMission("贤者","敌人的阴谋");
cmd.finishMission("敌人的阴谋");
cmd.acceptMission("牧师","吸血的恶魔");
cmd.killMonster([{name:"蝙蝠魔", count:18}]);
cmd.finishMission("吸血的恶魔");
cmd.acceptMission("巨魔守护者","愤怒的守护者");
cmd.killMonster([{name:"巨魔守护者", count:1}]);
cmd.finishMission("愤怒的守护者");
cmd.acceptMission("巨魔守护者","恶魔的威胁");
cmd.finishMission("恶魔的威胁");
cmd.acceptMission("贤者","控制恶魔的力量");
cmd.finishMission("控制恶魔的力量");
cmd.acceptMission("贤者","第三层墓穴入口");
cmd.finishMission("第三层墓穴入口");
cmd.acceptMission("使徒头领","狂妄的使徒");
cmd.killMonster([{name:"教徒头领", count:1}]);
cmd.finishMission("狂妄的使徒");
cmd.acceptMission("使徒头领","梦魇的封印");
cmd.finishMission("梦魇的封印");
cmd.acceptMission("贤者","完成封印古墓中级任务");
cmd.finishMission("完成封印古墓中级任务");
cmd.acceptMission("牧师","墓穴守护者");
cmd.killMonster([{name:"墓穴守护者", count:15}]);
cmd.finishMission("墓穴守护者");
cmd.acceptMission("恶魔","扰魔的使徒");
cmd.killMonster([{name:"使徒", count:15}]);
cmd.finishMission("扰魔的使徒");
cmd.acceptMission("贤者","准备");
cmd.jumpMap("封印墓地三层");
cmd.finishMission("准备");
cmd.acceptMission("贤者","凶恶之地");
cmd.finishMission("凶恶之地");
cmd.acceptMission("贤者","墓穴中的声音");
cmd.finishMission("墓穴中的声音");
cmd.acceptMission("毒魔","梦魇的手下");
cmd.killMonster([{name:"毒魔", count:1}]);
cmd.finishMission("梦魇的手下");
cmd.acceptMission("被锁住的少年","被抓住的少年");
cmd.finishMission("被抓住的少年");
cmd.acceptMission("被锁住的少年","不停分裂的怪物");
cmd.killMonster([{name:"火灵", count:15}]);
cmd.finishMission("不停分裂的怪物");
cmd.acceptMission("炎魔","熔岩之地的恶魔");
cmd.killMonster([{name:"炎魔", count:1}]);
cmd.finishMission("熔岩之地的恶魔");
cmd.acceptMission("炎魔","恶魔的怨念");
cmd.finishMission("恶魔的怨念");
cmd.acceptMission("贤者","被锁住的少年");
cmd.finishMission("被锁住的少年");
cmd.acceptMission("被锁住的少年","黑暗的法师");
cmd.killMonster([{name:"板斧骷髅", count:15}]);
cmd.finishMission("黑暗的法师");
cmd.acceptMission("骷髅法师","骷髅法师");
cmd.killMonster([{name:"骷髅法师", count:1}]);
cmd.finishMission("骷髅法师");
cmd.acceptMission("骷髅法师","突然出现的敌人");
cmd.finishMission("突然出现的敌人");
cmd.acceptMission("蛇发女妖","蛇发女妖");
cmd.finishMission("蛇发女妖");
cmd.acceptMission("蛇发女妖","嗜血的恶魔");
cmd.killMonster([{name:"血灵", count:9}]);
cmd.finishMission("嗜血的恶魔");
cmd.acceptMission("蛇发女妖","恐怖的蛇发女妖");
cmd.killMonster([{name:"蛇发女妖", count:1}]);
cmd.finishMission("恐怖的蛇发女妖");
cmd.acceptMission("蛇发女妖","愤怒的莱恩");
cmd.finishMission("愤怒的莱恩");
cmd.acceptMission("被锁住的少年","神秘的少年");
cmd.finishMission("神秘的少年");
cmd.acceptMission("梦魇","梦魇的部下");
cmd.killMonster([{name:"死亡骑士", count:6}]);
cmd.finishMission("梦魇的部下");
cmd.acceptMission("梦魇","梦魇的挑战");
cmd.killMonster([{name:"梦魇", count:1}]);
cmd.finishMission("梦魇的挑战");
cmd.acceptMission("梦魇","消失的梦魇");
cmd.finishMission("消失的梦魇");
cmd.acceptMission("贤者","封印古墓系列任务完结");
cmd.finishMission("封印古墓系列任务完结");
cmd.acceptMission("贤者","数量众多的火灵");
cmd.killMonster([{name:"火灵", count:15}]);
cmd.finishMission("数量众多的火灵");
cmd.acceptMission("血灵","恶魔的战争");
cmd.killMonster([{name:"板斧骷髅", count:15}]);
cmd.finishMission("恶魔的战争");
cmd.alert("完毕1");